51$ Discount

$51 Discount for Unlimited Plan!

Special Offer Until 30th DECEMBER, 2016!

35% discount on UNLIMITED plan. Now $99 for Unlimited VIP Plan!

Subscribe Now !

Devesprit.Scripter

All components and applications are CRACKED or FULL VERSION

irDevelopers.com website is the largest warez resource for software developers and programmers in the world. We provide our users with the most up-to-date and Full Version .Net, Delphi, and other software development tools.To be able to download some of these tools, you need to sign up for the website and buy one of the plans available on the website.

Plans available on the website:

  • Gold Plan: $40.00 subscription fee, access to almost 40% of posts ... Subscribe Now!
  • Diamond Plan: $80.00 subscription fee, access to almost 75% of posts ... Subscribe Now!
  • Unlimited Plan: $99.00 subscription fee, access to all available posts ... Subscribe Now!

More information: User Guide for irDevelopers.com, Terms & Conditions

Hot For GOLD or higher VIP users

PowerBasic Compiler for Windows 10.03.0102 Retail

PowerBasic Compiler for Windows 10.03.0102 Retail crack

PowerBASIC for Windows is a native code compiler for all versions of Windows, from Windows 95 to Windows 7. It creates applications with a Graphical User Interface (GUI), to provide the typical "Look and Feel" of Windows. It creates highly efficient executables and industry-standard DLLs for optimum flexibility. The machine code generated by PowerBASIC is among the most efficient in the industry, both in terms of size and speed. It compares most favorably with leading compilers of any dialect, Pascal, C++, Fortran, and others. With PowerBASIC, you'll end BloatWare forever!

This newest version of PB/Win sports a number of exciting new features. Total support for both ANSI and Unicode strings with automatic conversion. Simplified resource support. You can add resource data inline, right in your basic source code. There is no need to create a resource file, compile it, and then link it into your source. All this done automatically. Dead code removal. Unreferenced code will be removed from the compiled program to minimize the executable file size. Create client COM applications and COM components using Dispatch, Direct, Automation, or Dual interfaces. The inline assembler has been expanded to support the full range of SIMD opcodes. A complete graphics engine, a printer package for Windows-Only printers, dynamic pointers, and thread local storage, to name just a few. But more about them later.

Dynamic Dialog Tools™ (DDT™) allow you to create a complete graphical user interface with ease, using just built-in statements and functions. DDT is perfect for many applications, as it gives you complete access to all of the standard controls like menus, buttons, listboxes, text boxes, labels, bitmaps, listviews, treeviews, and much more. You can specify custom colorscustom fonts, and custom styles, for the Windows "Look and Feel", and best of all, your dialogs are truly dynamic! Controls can be modified, resized, moved, disabled, all under program control. Perhaps even more important, they're fast, fast, fast... loading as much as 20 times faster than Visual Basic forms. Try our complete SMTP email client, a 30k executable with a graphical user interface, that allows you to send an email message to anyone on the internet. Some other compilers can't display "Hello" in a program 40 times that size! Of course, for more complex user interfaces, you should probably consider PowerBASIC Forms, our state-of-the-art Visual Dialog Designer.

 

New Features in Version 10

  • #COM CLASS metastatement allows you to add the COM attribute to a class defined elsewhere.
  • #EXPORT metastatement declare a Sub/Function to have the EXPORT attribute.
  • #LINK metastatement links a pre-compiled Static Link Library (SLL) into your host program.
  • #OPTIMIZE CODE ON metastatement removes unreferenced code from the compiled program.
  • #OPTIMIZE CODE OFF metastatement keeps unreferenced code in the compiled program.
  • #OPTION LARGEMEM32 metastatement allows your application to use more than the original limit of 2 Gigabytes of memory.
  • #OPTION WIN95 metastatement includes a complete Unicode emulation package in your EXE or DLL to allow them to run properly on Windows 95, 98, and ME.
  • #OPTION ANSIAPI metastatement directs the internal runtime library to only use ANSI Windows API calls.
  • #PAGE metastatement sets a page boundary for the PowerBASIC IDE.
  • #RESOURCE BITMAP metastatement embeds a bitmap as Resource data into your program or DLL.
  • #RESOURCE ICON metastatement embeds a icon as Resource data into your program or DLL.
  • #RESOURCE MANIFEST metastatement embeds a manifest file into your program or DLL.
  • #RESOURCE RCDATA metastatement embeds raw resource data into your program or DLL.
  • #RESOURCE STRING metastatement embeds a string as Resource data into your program or DLL.
  • #RESOURCE TYPELIB metastatement embeds a type library as Resource data into your program or DLL.
  • #RESOURCE PBR metastatement embeds a PowerBASIC compiled resource (.PBR) into your program or DLL.
  • #RESOURCE RES metastatement embeds a compiled resource (.RES) file into your program or DLL.
  • #RESOURCE WAVE metastatement embeds a wave file into your program.
  • #RESOURCE VERSIONINFO metastatement embeds version information into your program or DLL.
  • #UNIQUE metastatement specifies whether unique variable names are required.
  • ASM ALIGN statement rounds up the instruction location to a power of two address.
  • ASMDATA/END ASMDATA statements defines a block where primitive read-only data is stored.
  • BITS$ function copies string contents without modification.
  • CHRBYTES function determines the size of a single character in a string variable.
  • CHR$$ function converts one or more numeric Unicode character codes, code ranges, and/or strings into a single string.
  • ChrToOem$ function translates a string of ANSI/WIDE characters to OEM byte characters.
  • ChrToUtf8$ function translates a string of ANSI/WIDE characters to UTF-8 byte characters.
  • CLIP$ function deletes characters from a string.
  • COLLECTION Object Group provides a convenient way to refer to a related group of items as a single object.
  • COMM TIMEOUT statement places a limit on the time to complete a COMM operation.
  • CONTROL ADD HEADER statement adds a header control to a dialog.
  • CONTROL HIDE statement makes a CONTROL invisible.
  • CONTROL NORMALIZE statement makes a control visible.
  • DAYNAME$ function converts a Day-of-Week number to the associated name.
  • DEC$ function converts an integral value to a decimal string.
  • DIALOG DEFAULT FONT statement specifies the default font to be used for DDT Dialogs and Controls.
  • DIALOG HIDE statement makes a Dialog invisible.
  • DIALOG NONSTABLE statement makes a Dialog non-stable (closeable).
  • DIALOG NORMALIZE statement makes a Dialog visible.
  • DIALOG STABILIZE statement makes a Dialog stabilized (non-closeable).
  • END statement terminates the program immediately.
  • ENUM/END ENUM statements creates a group of logically related numeric equates.
  • EXE.INST read-only user defined type returns the instance handle of the program which is currently executing.
  • FASTPROC/END FASTPROC statements defines a FastProc code section.
  • FOR EACH/NEXT statements defines a loop of program statements which can sequentially examine and act upon each member of a PowerCollection or LinkListCollection.
  • GET$$ statement reads WIDE string data from a file opened in binary mode.
  • GRAPHIC(CANVAS.X) function retrieves the writable width of the attached graphic target.
  • GRAPHIC(CANVAS.Y) function retrieves the writable height of the attached graphic target.
  • GRAPHIC(Cell.Size.X) function retrieves the character cell width including external leading.
  • GRAPHIC(Cell.Size.Y) function retrieves the character cell height including external leading.
  • GRAPHIC(Chr.Size.X) function retrieves the character width on the graphic target.
  • GRAPHIC(Chr.Size.Y) function retrieves the character height on the graphic target.
  • GRAPHIC(Client.X) function retrieves the client width of the attached graphic target.
  • GRAPHIC(Client.Y) function retrieves the client height of the attached graphic target.
  • GRAPHIC(Clip.X) function retrieves the width of the clip area.
  • GRAPHIC(Clip.Y) function retrieves the height of the clip area.
  • GRAPHIC(COL) function retrieves the next column print position, based upon the row and column position of a text cell.
  • GRAPHIC(DC) function retrieves the handle of the DC (device context) for the selected graphic target.
  • GRAPHIC(INSTAT) function determines whether a keyboard character is ready.
  • GRAPHIC(LINES) function retrieves the number of text lines which will fit on the graphic target.
  • GRAPHIC(LOC.X) function retrieves the horizontal location of the graphic target on the desktop.
  • GRAPHIC(LOC.Y) function retrieves the vertical location of the graphic target on the desktop.
  • GRAPHIC(MIX) function retrieves the color mix mode for the selected graphic target.
  • GRAPHIC(OVERLAP) function retrieves the status of Graphic Overlap Mode.
  • GRAPHIC(PIXEL...) function retrieves the color of the pixel at the specified point.
  • GRAPHIC(POS.X) function retrieves the horizontal POS (last point referenced) by a GRAPHIC statement.
  • GRAPHIC(POS.Y) function retrieves the vertical POS (last point referenced) by a GRAPHIC statement.
  • GRAPHIC(PPI.X) function retrieves the horizontal resolution of the display device, in points per inch.
  • GRAPHIC(PPI.Y) function retrieves the vertical resolution of the display device, in points per inch.
  • GRAPHIC(ROW) function retrieves the next row print position, based upon the row and column position of a text cell.
  • GRAPHIC(SCROLLTEXT) function retrieves the status of Graphic ScrollText Mode.
  • GRAPHIC(SIZE.X) function retrieves the overall width of the selected graphic target.
  • GRAPHIC(SIZE.Y) function retrieves the overall height of the selected graphic target.
  • GRAPHIC(STRETCHMODE) function retrieves the default bitmap stretching mode for the attached DC.
  • GRAPHIC(TEXT.SIZE.X...) function calculates the width of text to be printed.
  • GRAPHIC(TEXT.SIZE.Y...) function calculates the height of text to be printed.
  • GRAPHIC(View.X) function retrieves the horizontal position of the virtual graphic viewport.
  • GRAPHIC(View.Y) function retrieves the vertical position of the virtual graphic viewport.
  • GRAPHIC(WORDWRAP) function retrieves the status of Graphic WordWrap Mode.
  • GRAPHIC(WRAP) function retrieves the status of Graphic Wrap Mode.
  • GRAPHIC$(CAPTION) function retrieves the caption from a Graphic Window.
  • GRAPHIC$(INKEY$) function reads a keyboard character if one is ready.
  • GRAPHIC$(WAITKEY$) function reads a keyboard character or extended key, waiting until one is ready.
  • GRAPHIC$ (WAITKEY$...) function reads a limited set of keyboard characters or extended keys, with an optional timeout value.
  • GRAPHIC CELL SIZE statement retrieves the character cell size including external leading.
  • GRAPHIC CELL statement sets or retrieves the next print position, based upon the row and column position of a text cell.
  • GRAPHIC COL statement retrieves the next column print position, based upon the row and column position of a text cell.
  • GRAPHIC GET CANVAS statement retrieves the buffer size of the attached graphic target.
  • GRAPHIC GET CAPTION statement retrieves the caption from a Graphic Window.
  • GRAPHIC GET CLIP statement retrieves the size of the clip area.
  • GRAPHIC GET OVERLAP statement retrieves the status of Graphic Overlap Mode.
  • GRAPHIC GET SCROLLTEXT statement retrieves the status of Graphic ScrollText Mode.
  • GRAPHIC GET SIZE statement retrieves the overall size of the selected graphic target.
  • GRAPHIC GET STRETCHMODE statement retrieves the default bitmap stretching mode for the attached DC.
  • GRAPHIC GET VIEW statement retrieves the position of the virtual graphic viewport.
  • GRAPHIC GET WORDWRAP statement retrieves the status of Graphic WordWrap Mode.
  • GRAPHIC GET WRAP statement retrieves the status of Graphic Wrap Mode.
  • GRAPHIC ROW statement retrieves the next row print position, based upon the row and column position of a text cell.
  • GRAPHIC SET AUTOSIZE statement expands a graphic target into autosize mode.
  • GRAPHIC SET CAPTION statement changes the caption on a Graphic Window.
  • GRAPHIC SET CLIENT statement changes the size of a graphic control or graphic window to a specific client area size.
  • GRAPHIC SET CLIP statement establishes margins around the outer edges of the graphic target.
  • GRAPHIC SET FIXED statement restores a graphic target to standard fixed mode.
  • GRAPHIC SET OVERLAP statement enables or disables Graphic Overlap Mode.
  • GRAPHIC SET SCROLLTEXT statement enables or disables Graphic ScrollText Mode.
  • GRAPHIC SET SIZE statement changes the overall size of a graphic control or graphic window.
  • GRAPHIC SET STRETCHMODE statement sets the default bitmap stretching mode for the current DC.
  • GRAPHIC SET VIEW statement changes the position of the viewport on a virtual graphic target.
  • GRAPHIC SET VIRTUAL statement expands a graphic target into virtual mode.
  • GRAPHIC SET WORDWRAP statement enables or disables Graphic WordWrap Mode.
  • GRAPHIC SET WRAP statement enables or disables Graphic Wrap Mode.
  • GRAPHIC SPLIT statement splits a string into two parts for display on a graphic target.
  • GRAPHIC STRETCH PAGE statement copies and resizes a bitmap to the clip or client area of the selected graphic target.
  • GRAPHIC WINDOW HIDE statement makes a graphic window invisible.
  • GRAPHIC WINDOW MINIMIZE statement minimizes a graphic window.
  • GRAPHIC WINDOW NONSTABLE statement makes a graphic window non-stable (closeable).
  • GRAPHIC WINDOW NORMALIZE statement makes a graphic window visible.
  • GRAPHIC WINDOW STABILIZE statement makes a graphic window stabilized (non-closeable).
  • GRAPHIC WINDOW TEXT statement creates a new standalone window oriented more towards the display of text.
  • HEADER statement manipulates a HEADER control in order to set/retrieve data.
  • IMPORT ADDR statement loads a library (DLL) to access an imported procedure.
  • IMPORT CLOSE statement frees a library.
  • ILinkListCollection.ADD method adds am item to the end of the LinkListCollection.
  • ILinkListCollection.CLEAR method removes all items from the LinkListCollection.
  • ILinkListCollection.COUNT method returns the number of items currently in the LinkListCollection.
  • ILinkListCollection.FIRST method sets the current index for the LinkListCollection to one (1) and returns the previous value.
  • ILinkListCollection.INDEX method sets the current index for the LinkListCollection to the specified value and returns the previous value.
  • ILinkListCollection.INSERT method adds the specified item to the specified index position..
  • ILinkListCollection.ITEM method returns the item from the specified index position.
  • ILinkListCollection.LAST method sets the index value to the last item and returns the previous value.
  • ILinkListCollection.NEXT method returns the next item in the LinkListCollection.
  • ILinkListCollection.PREVIOUS method returns the previous item in the LinkListCollection.
  • ILinkListCollection.REMOVE method removes the item at the specified position from the LinkListCollection.
  • ILinkListCollection.REPLACE method replaces the item at the specified position with a new item in the LinkListCollection.
  • IPowerArray.ARRAYBASE method returns the address of the first element of the array.
  • IPowerArray.ARRAYDESC method returns the address of the SAFEARRAY descriptor.
  • IPowerArray.ARRAYINFO property retrieves the info string, if one is present.
  • IPowerArray.ARRAYINFO property assigns the info string to the array.
  • IPowerArray.CLONE method copies an exact duplicate of the SafeArray, and stores it in the specified PowerArray object.
  • IPowerArray.COPYFROMVARIANT method copies an exact duplicate of the specified SafeArray and stores it in this PowerArray object.
  • IPowerArray.COPYTOVARIANT method copies an exact duplicate of the SafeArray in this object and stores it in the specified Variant.
  • IPowerArray.DIM method dimensions (creates) a new array.
  • IPowerArray.ELEMENTPTR method retrieves the address of the specified data element.
  • IPowerArray.ELEMENTSIZE method retrieves the storage size (in bytes) of each data element of the array.
  • IPowerArray.ERASE method destroys the contained array and empties the object.
  • IPowerArray.LBOUND method retrieves the lower bound number for the dimension specified.
  • IPowerArray.LOCK method increments the lock count of the SAFEARRAY.
  • IPowerArray.MOVEFROMVARIANT method transfers ownership of the specified SafeArray contained in the variant to the PowerArray object.
  • IPowerArray.MOVETOVARIANT method transfers ownership of the SafeArray contained in this PowerArray object to a variant parameter.
  • IPowerArray.REDIM method allows the SafeArray to be erased and re-dimensioned to a new size.
  • IPowerArray.REDIMPRESERVE method allows the least significant (rightmost) bound to be changed to a new size. The remaining data items in the array are preserved.
  • IPowerArray.RESET method sets all elements in the SafeArray back to their initial, default value.
  • IPowerArray.SUBSCRIPTS method retrieves the number of dimensions (subscripts) for this array.
  • IPowerArray.UBOUND method retrieves the upper bound number for the dimension specified.
  • IPowerArray.UNLOCK method decrements the lock count of the SAFEARRAY.
  • IPowerArray.VALUEGET method retrieves the value of the specified array element.
  • IPowerAraay.VALUESET method assigns the value to the specified array element.
  • IPowerArray.VALUETYPE method retrieves the %VT code which describes the data contained in this array.
  • IPowerCollection.ADD method adds an item and key to the end of the PowerCollection.
  • IPowerCollection.CLEAR method removes all items and keys from the PowerCollection.
  • IPowerCollection.CONTAINS method scans the PowerCollection for the specified key.
  • IPowerCollection.COUNT method returns the number of data items currently contained in the PowerCollection.
  • IPowerCollection.ENTRY method returns the PowerCollection item specified by the Index number.
  • IPowerCollection.FIRST method sets the index to the first item and returns the previous value.
  • IPowerCollection.INDEX method sets the index value and returns the previous value.
  • IPowerCollection.ITEM method returns the item associated with the specified key in the PowerCollection.
  • IPowerCollection.LAST method sets the index to the last item and returns the previous value.
  • IPowerCollection.NEXT method returns the next item in the PowerCollection.
  • IPowerCollection.PREVIOUS method returns the previous item in the PowerCollection.
  • IPowerCollection.REMOVE method removes the item associated with the specified key from the PowerCollection.
  • IPowerCollection.REPLACE method replaces the item associated with the specified key with a new item.
  • IPowerCollection.SORT method sorts the data items in the PowerCollection based upon the text in the associated keys.
  • IPowerThread.Close method releases the thread handle of this thread.
  • IPowerThread.Equals method compares the specified object to determine if it references the same object as this object.
  • IPowerThread.Handle method retrieves the handle of the thread for use with Windows API functions.
  • IPowerThread.Id method retrieves the ID of the thread for use with Windows API functions.
  • IPowerThread.IsAlive method checks the thread to see if it is currently "alive".
  • IPowerThread.Join method waits for the specified thread object to complete before execution of this thread continues.
  • IPowerThreadLaunch method begins execution of the thread object.
  • IPowerThread.Priority property get retrieves the priority value for this thread.
  • IPowerThread.Priority property set sets the priority value for this thread.
  • IPowerThread.Result method retrieves the results value if the thread has ended.
  • IPowerThread.Resume method resumes execution of a suspended thread.
  • IPowerThread.StackSize property get retrieves the size of the stack for this thread.
  • IPowerThread.StackSize property set sets the size of the stack for this thread to the value specified.
  • IPowerThread.Suspend method suspends execution of the thread.
  • IPowerThread.TimeCreate method retrieves the date and time-of-day of the thread creation.
  • IPowerThread.TimeExit method retrieves the date and time-of-day of the thread exit
  • IPowerThread.TimeKernel method retrieves the amount of time this thread has spent in kernel mode.
  • IPowerThread.TimeUser method retrieves the amount of time this thread has spent in user mode.
  • IPowerTime.AddDays method adds or subtracts a specified number of days to value of this object.
  • IPowerTime.AddHours method adds or subtracts a specified number of hours to value of this object.
  • IPowerTime.AddMinutes method adds or subtracts a specified number of minutes to value of this object.
  • IPowerTime.AddMonths method adds or subtracts a specified number of months to value of this object.
  • IPowerTime.AddMSeconds method adds or subtracts a specified number of milliseconds to value of this object.
  • IPowerTime.AddSeconds method adds or subtracts a specified number of seconds to value of this object.
  • IPowerTime.AddTicks method adds or subtracts a specified number of ticks to value of this object.
  • IPowerTime.AddYears method adds or subtracts a specified number of years to value of this object.
  • IPowerTime.DateDiff method compares the date component of an external PowerTime object to this objects date component.
  • IPowerTime.DateString method returns the Date component of the object expressed as a string.
  • IPowerTime.DateStringLong method returns the Date component of the PowerTime object, expressed as a string, with a full alphabetic month name.
  • IPowerTime.Day method returns the Day component of the object.
  • IPowerTime.DayOfWeek method returns the Day-of-Week component of the object.
  • IPowerTime.DayOfWeekString method returns the Day-of-Week of the object, expressed as a string (Sunday, Monday...).
  • IPowerTime.DaysInMonth method returns the number of days which comprise the month of the date of the PowerTime object.
  • IPowerTime.FileTime property get returns a Quad-Integer value of the PowerTime object as a FileTime.
  • IPowerTime.FileTime property set the FileTime Quad-Integer value specified is assigned as the PowerTime object value
  • IPowerTime.Hour method returns the Hour component of the object.
  • IPowerTime.IsLeapYear method returns true/false (-1/0) to tell if the object year is a leap year.
  • IPowerTime.Minute method returns the Minute component of the object.
  • IPowerTime.Month method returns the Month component of the object.
  • IPowerTime.MonthString method returns the Month component of the object, expressed as a string (January, February...).
  • IPowerTime.MSecond method returns the millisecond component of the PowerTime object.
  • IPowerTime.NewDate method assigns a new value to the date component of the PowerTime object.
  • IPowerTime.NewTime method assigns a new value to the time component of the PowerTime object.
  • IPowerTime.Now method assigns the current local date and time on this computer to this object.
  • IPowerTime.NowUTC method assigns the current Coordinated Universal date and time (UTC) to this object.
  • IPowerTime.Second method returns the Second component of the object.
  • IPowerTime.Tick method returns the Tick component of the object.
  • IPowerTime.TimeDiff method compares the time component of an external PowerTime object with this objects time component.
  • IPowerTime.TimeString method returns the Time component of the PowerTime object expressed as a string.
  • IPowerTime.TimeString24 method returns the Time component of the PowerTime object expressed as a string. The time is formatted as hh:mm in 24-hour notation.
  • IPowerTime.TimeStringFull method returns the Time component of the PowerTime object expressed as a string. The time is formatted as hh:mm:ss.tt in 24-hour notation.
  • IPowerTime.Today method the current local date on this computer is assigned to this PowerTime object.
  • IPowerTime.ToLocalTime method converts the object to local time.
  • IPowerTime.ToUTC method converts the object to Coordinated Universal Time (UTC).
  • IPowerTime.Year method returns the Year component of the PowerTime object as a numeric value.
  • IQueueCollection.CLEAR method removes all items from the QueueCollection.
  • IQueueCollection.COUNT method returns the number of data items currently contained in the QueueCollection.
  • IQueueCollection.DEQUEUE method returns the item at the "oldest" position in the QueueCollection.
  • IQueueCollection.ENQUEUE method adds the specified item to the "newest" position in the QueueCollection.
  • IStackCollection.CLEAR method removes all items from the StackCollection.
  • IStackCollection.COUNT method returns the number of data items currently contained in the StackCollection.
  • IStackCollection.POP method returns the item at the "Stack-Top" (the item most recently added).
  • IStackCollection.PUSH method adds the specified item to the StackCollection at the "Stack-Top" position.
  • IStringBuilderA.Add method appends an ANSI string to the object.
  • IStringBuilderA.Capacity property get retrieves the size of the internal buffer.
  • IStringBuilderA.Capacity property set sets the size of the internal buffer.
  • IStringBuilderA.Char property get returns the numeric character code of the character at the specified position.
  • IStringBuilderA.Char property set changes the numeric character code of the character at the specified position.
  • IStringBuilderA.Clear method erases all data in the object.
  • IStringBuilderA.Delete method deletes all data in the object.
  • IStringBuilderA.Insert method inserts a string at a specified position.
  • IStringBuilderA.Len method returns the number of characters stored in the object.
  • IStringBuilderA.String method returns the ANSI string stored in the object.
  • IStringBuilderW.Add method appends an WIDE string to the object.
  • IStringBuilderW.Capacity property get retrieves the size of the internal buffer.
  • IStringBuilderW.Capacity property set sets the size of the internal buffer.
  • IStringBuilderW.Char property get returns the numeric character code of the character at the specified position.
  • IStringBuilderW.Char property set changes the numeric character code of the character at the specified position.
  • IStringBuilderW.Clear method erases all data in the object.
  • IStringBuilderW.Delete method deletes all data in the object.
  • IStringBuilderW.Insert method inserts a string at a specified position.
  • IStringBuilderW.Len method returns the number of characters stored in the object.
  • IStringBuilderW.String method returns the WIDE string stored in the object.
  • ISNOTNULL function determines if a string is not nul (contains 1 or more characters).
  • ISNULL function determines if a string is nul (zero-length).
  • LISTVIEW GET HEADERID statement returns the handle of the LISTIVEW control and the ID of HEADER control.
  • MEMORY COPY statement copies a specified number of bytes from one address to another.
  • MEMORY FILL statement fills a specified address with a specified number of bytes with one or more copies of a specified string expression.
  • MEMORY SWAP statement exchanges a specified number of bytes from at one address with the data at another address.
  • MENU CONTEXT statement creates a floating context menu.
  • METRICS function retrieves information or dimensions of system elements.
  • MONTHNAME$ function converts a Month number to the associated name.
  • OBJEQUAL function checks if object variables refer to the same object.
  • OemToChr$ function translates a byte string of OEM characters into ANSI/WIDE characters.
  • PLAY statement plays a wave file under program control.
  • POKE$$ statement stores the characters of a string expression as consecutive 2-byte words of memory at a specific address.
  • PEEK$$ function retrieves a specified count of consecutive 2-byte wide characters, and returns them as a wide character string.
  • PowerArray object encapsulates the Windows SAFEARRAY structure.
  • PowerTime object contains a date and time value, allowing easy calculations.
  • PREFIX/END PREFIX statements execute a series of statements, each of which utilizes pre-defined source code.
  • PUT$$ statement writes a WIDE Unicode string to a file opened in binary mode.
  • RESOURCE$ function returns predefined resource data.
  • RESUME FLUSH statement flushes the RESUME stack and program execution simply continues on the line immediately following the RESUME FLUSH.
  • RETURN FLUSH statement removes the most recent return address from the system stack and program flow continues normally after the RETURN FLUSH.
  • SHRINK$ function shrinks a string to use a consistent single character delimiter.
  • SPLIT statement splits a string into two parts.
  • STRINGBUILDER Object offers the ability to concatenate many string sections at a very high level of performance.
  • STRING$$ function returns a Unicode string consisting of multiple copies of a specified character.
  • TAB GET IMAGE statement retrieves the index of the image displayed on the specified TAB page.
  • TAB GET PAGE statement retrieves the page number of the specified TAB page dialog.
  • TAB GET SELECT statement returns the index of the currently selected TAB page.
  • TAB GET TEXT statement retrieves the text displayed on the specified page tab.
  • TAB SET IMAGE statement displays the specified image on the specified page tab.
  • TAB SET TEXT statement displays the specified text on the specified page tab.
  • THREAD Object offers a collection of methods which allow you to easily create and maintain additional threads of execution in your programs.
  • TXT.CELL method sets or retrieves the cursor position.
  • TXT.CLS method clears the Text Window and moves to caret to the upper left corner.
  • TXT.COLOR method sets the foreground color.
  • TXT.END method destroys and detaches the Text Window currently attached to your program from the process.
Post Details:
Rate : 5.0/5 based on 15
Download: 46
Visit: 343
Categories: Other
License: FULL CRACKED

Download Link(s)
File(s) size: 7.1 MB

Tags:
PowerBasic Compiler for Windows 10.03.0102 RetailPowerBasic دانلوددانلود PowerBasicPowerBasic کرککرک PowerBasicPowerBasic کامپوننتکامپوننت PowerBasicPowerBasic DownloadDownload PowerBasicPowerBasic crackcrack PowerBasicPowerBasic freefree PowerBasicPowerBasic ComponentComponent PowerBasicPowerBasic Compiler دانلوددانلود PowerBasic CompilerPowerBasic Compiler کرککرک PowerBasic CompilerPowerBasic Compiler کامپوننتکامپوننت PowerBasic CompilerPowerBasic Compiler DownloadDownload PowerBasic CompilerPowerBasic Compiler crackcrack PowerBasic CompilerPowerBasic Compiler freefree PowerBasic CompilerPowerBasic Compiler ComponentComponent PowerBasic CompilerPowerBasic Compiler for دانلوددانلود PowerBasic Compiler forPowerBasic Compiler for کرککرک PowerBasic Compiler forPowerBasic Compiler for کامپوننتکامپوننت PowerBasic Compiler forPowerBasic Compiler for DownloadDownload PowerBasic Compiler forPowerBasic Compiler for crackcrack PowerBasic Compiler forPowerBasic Compiler for freefree PowerBasic Compiler forPowerBasic Compiler for ComponentComponent PowerBasic Compiler forPowerBasic Compiler for Windows دانلوددانلود PowerBasic Compiler for WindowsPowerBasic Compiler for Windows کرککرک PowerBasic Compiler for WindowsPowerBasic Compiler for Windows کامپوننتکامپوننت PowerBasic Compiler for WindowsPowerBasic Compiler for Windows DownloadDownload PowerBasic Compiler for WindowsPowerBasic Compiler for Windows crackcrack PowerBasic Compiler for WindowsPowerBasic Compiler for Windows freefree PowerBasic Compiler for WindowsPowerBasic Compiler for Windows ComponentComponent PowerBasic Compiler for WindowsPowerBasic Compiler for Windows 10.03.0102 دانلوددانلود PowerBasic Compiler for Windows 10.03.0102PowerBasic Compiler for Windows 10.03.0102 کرککرک PowerBasic Compiler for Windows 10.03.0102PowerBasic Compiler for Windows 10.03.0102 کامپوننتکامپوننت PowerBasic Compiler for Windows 10.03.0102PowerBasic Compiler for Windows 10.03.0102 DownloadDownload PowerBasic Compiler for Windows 10.03.0102PowerBasic Compiler for Windows 10.03.0102 crackcrack PowerBasic Compiler for Windows 10.03.0102PowerBasic Compiler for Windows 10.03.0102 freefree PowerBasic Compiler for Windows 10.03.0102PowerBasic Compiler for Windows 10.03.0102 ComponentComponent PowerBasic Compiler for Windows 10.03.0102PowerBasic Compiler for Windows 10.03.0102 Retail دانلوددانلود PowerBasic Compiler for Windows 10.03.0102 RetailPowerBasic Compiler for Windows 10.03.0102 Retail کرککرک PowerBasic Compiler for Windows 10.03.0102 RetailPowerBasic Compiler for Windows 10.03.0102 Retail کامپوننتکامپوننت PowerBasic Compiler for Windows 10.03.0102 RetailPowerBasic Compiler for Windows 10.03.0102 Retail DownloadDownload PowerBasic Compiler for Windows 10.03.0102 RetailPowerBasic Compiler for Windows 10.03.0102 Retail crackcrack PowerBasic Compiler for Windows 10.03.0102 RetailPowerBasic Compiler for Windows 10.03.0102 Retail freefree PowerBasic Compiler for Windows 10.03.0102 RetailPowerBasic Compiler for Windows 10.03.0102 Retail ComponentComponent PowerBasic Compiler for Windows 10.03.0102 Retailpowerbasic compiler for windowspowerbasic compiler for windows downloadpowerbasic 10.0 compiler for windows
Unlimited plan just for $169.99 $99 00    Subscribe to UNLIMITED VIP plan and download everything FREE !    Subscribe Now !